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Learn to play bridge in a day
Introducing the bridge starter system
 
 
Lesson 1 - Ready to learn - 10 mins
Have you got a lifetime free
 
 
Lesson 2 - Why play bridge - 5 mins
Four great reasons for playing bridge
 
 
Lesson 3 - Bridge basics - 45 mins
How to play bridge
 
 
Bridge basics - quiz
Test your bridge skills
 
 
Bridge basics - quiz - answers
 
 
Lesson 4 - Partner - 5 mins
Choosing a bridge partner
 
 
Lesson 5 - The bridge starter system - 5 mins
A bridge system for beginners
 
 
Lesson 6 - Counting hand points - 30 mins
How strong is your bridge hand
 
 
Counting hand points - quiz
 
 
Counting hand points - quiz - answers
 
 
Lesson 7 - Opening the bidding - 30 mins
How to make the opening bid in bridge
 
 
Opening the bidding - quiz
 
 
Opening the bidding - quiz - answers
 
 
Lesson 8 - Responding to partner's bid - 30 mins
How to respond to your partners bid in bridge
 
 
Responding to partner's bid - quiz
 
 
Responding to partner's bid - quiz - answers
 
 
Lesson 9 - Bidding for game - 10 mins
 
 
Bidding for game - quiz
 
 
Bidding for game - quiz - answers
 
 
Lesson 10 - Doubling - 5 mins
 
 
Lesson 11 - Going for slam - 15 mins
 
 
Lesson 12 - Opponent's bids - 5 mins
 
 
Lesson 13 - Card play - 60 mins
 
 
Card play examples
 
 
The finesse
 
 
The squeeze
 
 
Establishing winners
 
 
Practice hand 1
 
 
Practice hand 2
 
 
Lesson 14 - Opening the lead - 30 mins
 
 
Opening the lead - quiz
 
 
Opening the lead - quiz - answers
 
 
Lesson 15 - Scoring - 60 mins
 
 
Scoring - quiz
 
 
Scoring - quiz - answers
 
 
Helpcard
 
 
3-player bridge
 
 
Cheating
 
 
Cheat
 
 
Bridge classes
 
 
Sponsorship
 
 
Contact
 
 
Rols Sperling - my credentials
 
 
Useful resources
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The big bridge quiz
the big bridge quiz
 
 

Lesson 15 - Scoring - 60 mins

Hey. You're on the final chapter now. Very well done.

In bridge, you want to score more points than your opponents.

There are slightly different ways of scoring depending on which version of bridge you are playing. For the purpose of this site, I am teaching you to score in rubber bridge.
Rubber bridge is most often played for fun but it is also played by amateur gamblers where a penny a point tends to add some risk.

Rubber bridge involves skill but there is also a fair amount of luck depending on how the cards are dealt. In my experience, luck usually evens itself out over the course of a session. If not, you may just be unlucky.

jack of spades

The scorer
There is almost always one among you who will thrive on scoring. Please, let them. What I show you below is how you should score. It is a little complicated. Some people like complicated. 1 in 4 is a pretty good guess. Let them shine.

Rubbers
Rubber bridge is scored in rubbers. A rubber is a session made up of a number of hands. To win a rubber, you need to win 2 games before your opponent. Winning the rubber earns you a very valuable points bonus but does not guarantee that you will score more points than your opponents in the rubber.

At the end of the rubber, all the points are added together along with the rubber bonus. The winner of the rubber is the pair scoring the most points.

A bridge session can be made up of just one rubber or the best of 9 rubbers or any 'best of' you care to choose or you might like to impose a time limit. A bridge rubber will take between 10 minutes and an hour to play.

Helpcard
Phew! Hang on a minute, what was that?

Don't worry there is a helpcard which you should print off and carry with you when you play. You don't need to remember everything; just the principles. There are also some examples shortly.

Us Them
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   

Rubber bridge is scored on a piece of paper with columns labelled 'We' and 'They' or 'Us' and 'Them' or anything you prefer and can get away with. A horizontal line is drawn just above the middle of the sheet to divide it into 'above the line' and 'below the line'.

Only tricks bid for and made are scored below the line and count towards game. For instance you bid 1 spade (7 tricks) and make 7 tricks.

Over-tricks, under-tricks, bonuses and penalties are all scored above the line. More about these shortly.

Once 100 points has been made under the line, that is game and a line is drawn under that game, ready for scoring the next game. Remember if you win 2 games before your opponents you win the rubber.

Contract made

You get points when you make a contract. Suits are valued differently as below:

No trumps 1st trick = 40 points, subsequent tricks = 30 points each

Hearts and spades = 30 points per trick

Clubs and diamonds = 20 points per trick

It pays to win a contract in a higher valued suit. Usually.

Points are scored over the line for any overtricks. An overtrick  is a trick made over what you bid - example to follow

Even if you never aim to be the scorer, please try and memorise the above.

Example 1: you bid 2 clubs (8 tricks) and make 9 tricks. You have made your contract and 1 overtrick. Your score is 40 points below the line and 20 points above.

You now have 40 points which count towards a game. Use this to your advantage.

Us Them
   
   
   
   
   
20  
40  
   
   
   
   
   
   
   
   
   
   
   

Example 2:

Lets say that you and partner think you can make 3 hearts in the next hand. After scoring 40 points below the line in your last hand, you now only need to bid 2 hearts to guarantee you winning the game. That means instead of trying to make 9 tricks, you only need to make 8 tricks.

Statistics show that this is a big advantage for you. If you think you can make 9 tricks but 8 is enough, then stop the bidding there. It is then up to your opponents to decide if they will allow you to stop there or if they dare bid higher.

2 hearts = 60 points. Add that to the 40 points already under the line, then that is 100 points and game.

If you make your contract of 2 hearts with no overtricks then 60 points is inserted under the line and underneath the previous score.


As 'We' have now reached 100 points the game is ours and so on to the next - a line is drawn underneath and a new game begins. Hence the saying, 'draw a line under it and move on'.

Us Them
   
   
   
   
   
30  
40  
60  
   
   
   
   
   
   
   
   
   
   

Doubling

If a contract is doubled, the points are also doubled. You also get a rather cute 50 point 'insult' bonus above the line. You can even redouble in bridge which scores twice the points of a doubled contract.

Remember there is a helpcard which you should carry with you when you play. You don't need to remember how many points 'this is' or 'that', you need only learn the principles now.

Example 3: You bid 3 no trumps and your opponents double you. You make exactly 3 no trumps = 100 points below the line. As they have doubled you, you now get 200 points below the line and 50 points insult bonus above the line.

Us Them
   
   
   
   
50  
30  
40  
60  
200  
   
   
   
   
   
   
   
   
   



If you don't make your contract

If you don't make your contract, in other words you make under the amount of tricks bid - undertricks - your opponents score penalty points above the line for defeating you.

Half the fun in bridge is defeating your opponent's contract. In rubber bridge it is not unusual for one big defeat of a contract to make a huge difference to the overall score. In gambling games, reputation and money can fly out the window.

As you can see from the table below, the penalty points for not making a contract are much higher if you have already won a game and are vulnerable.

Undertricks

1 down

2 down

3 down

subsequent undertricks

not vulnerable

50

100

150

50 per trick

vulnerable

100

200

300

100 per trick

doubled not vulnerable

100

300

500

200 per trick

doubled vulnerable

200

500

800

300 per trick

Vulnerable

A side scoring a game is said to be 'vulnerable'. They are vulnerable to losing a lot of points quickly. Being vulnerable increases penalties for that side. It also increases bonuses as you will shortly see. It should also make future bidding a little more cautious. At the start of a new rubber, each side is considered not vulnerable until they win a game.

Example 4: You start a new rubber and in the first hand you bid 4 spades (10 tricks) and are doubled. You only make 8 tricks. This means you are 2 down, or you have made 2 undertricks.

In this example, you are not yet vulnerable so the scorer should look along the 'doubled not vulnerable' row and then down the '2 down' column. In this case, your penalty is 300 points.

 

Us Them
   
   
   
   
   
   
  300
   
   
   
   
   
   
   
   
   
   
   

.

For a redoubled contract the penalties are doubled - in this case the penalty would be 600 points. At a penny a point, this could prove an expensive session



Bonuses

Bonuses can be made in a variety of ways and will add a lot of points to your overall score. They do not count towards game so they should be scored above the line.



If you win a rubber you get the following:



Rubber Bonuses

Points

Winning a rubber 2-0

700

Winning a rubber 2-1

500



Overtricks are also treated as bonus points:



Overtricks

Not vulnerable

Vulnerable

Undoubled

Trick value

Trick value

Doubled

100

200



Making a slam is extremely valuable and eagerly sought after by 'get rich quick' bridge players :



Slam Bonuses

not vulnerable

vulnerable

Small Slam (12 tricks)

500

750

Grand Slam (13 tricks)

1000

1500



Holding the top cards, which in bridge are called honours is also worthy of a bonus:



Honours

Points

Holding 4 aces in no trumps

150

Holding 5 top trumps (A,K,Q,J,10)

150

Holding 4 out of 5 top trumps

100



Well, that's it really. You should feel really proud of yourself if you have made it this far.



Try the scoring quiz to see just how much you have learnt and please let me know how you fared.

Scoring quiz

quiz graphic

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Copyright © August 2013 Rols Sperling
All rights reserved.  Please e-mail Rols if you want to use any of the materials on this site.

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